โ† Lยฒ Lab
๐Ÿ”— Systems Thinking
Card 07
๐ŸŽฏ ๐Ÿ”„ ๐Ÿ’ฅ

When might paying people to quit smoking increase smoking?

๐Ÿ’ญ How to Think About This

Goal: Reduce smoking. Solution: Pay people to quit! But what if people START smoking just to get paid to quit? This is a PERVERSE INCENTIVE - when a well-intentioned reward creates the opposite behavior you wanted!

Can incentives be designed to avoid backfiring?

๐Ÿค” Which thinking lens(es) did you use?

Select all the lenses you used:

๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘ง For Parents & Teachers

๐ŸŒฑ A Small Everyday Story

A reward is offered.
"Do this, get that."
Someone finds a shortcut.
The reward is claimed.
The goal remains unmet.
The system adapts.

See more guidance โ†’

๐Ÿง  Thinking habits this builds:

  • Recognizing that incentives can produce unintended consequences
  • Understanding that people optimize for what's measured, not what's intended
  • Seeing how systems adapt around interventions
  • Designing incentives that align behavior with goals

๐ŸŒฟ Behaviors you may notice (and reinforce):

  • "Wait, what are we actually rewarding here?" questions
  • Spotting perverse incentives in daily life (school, work, media)
  • Designing better systems: "How could someone game this?"
  • Recognizing Goodhart's Law in action

How to reinforce: When they spot a perverse incentive, ask them to explain what behavior is actually being rewarded. Help them see the gap between intention and outcome.

๐Ÿ”„ When ideas are still forming:

Some learners may become cynical about all incentives, missing that well-designed incentives can work. Others may struggle to see how systems adapt, thinking solutions are permanent.

Helpful response: "What behavior is this actually rewarding? How could someone game it?" Help them think like a systems designer, not just a critic.

๐Ÿ”ฌ If you want to go deeper:

  • Analyze incentives in your own systems: school, family, community
  • Design better incentives: "How would you reward the actual goal?"
  • Explore: When do incentives work? When do they backfire?

Key concepts (for adults): Perverse incentives, Goodhart's Law, cobra effect, unintended consequences, incentive design, systems adaptation, measurement vs. goals.