A city pays $1 for every dead rat brought in. This will reduce the rat population—right?
A PERVERSE INCENTIVE is a reward that accidentally encourages the wrong behavior. Pay people to catch rats? They might breed rats. Reward doctors per procedure? They might do unnecessary ones. The cobra effect shows how incentives can backfire when we don't think about how people will actually respond.
What do you think will happen?
🤔 Which thinking lens(es) did you use?
Select all the lenses you used:
🌱 A Small Everyday Story
"We'll pay you $1 per book you read this summer!"
"Cool!"
[Later: Reads 20 very short, easy books]
"That's not what we meant..."
"You said per BOOK. Not per page. Not per difficulty."
"We wanted you to read more challenging..."
"Then the incentive should have said that.
I optimized for what you actually rewarded."
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🧠 Thinking habits this builds:
- Anticipating behavioral responses to incentives
- Distinguishing intended from actual outcomes
- Thinking about how systems can be gamed
- Designing more robust incentive structures
🌿 Behaviors you may notice (and reinforce):
- "How might people game this?"
- Spotting misaligned incentives in policies
- Understanding unintended consequences
- Thinking ahead to behavioral responses
How to reinforce: When discussing rules or policies, ask: "If people respond exactly to the incentive, what happens?" Practice spotting perverse incentives in news stories, school policies, or family rules.
🔄 When ideas are still forming:
Some learners may become cynical ("All incentives are manipulative!") or use this to justify gaming systems. Help them see that understanding perverse incentives is for designing BETTER systems, not exploiting bad ones.
Helpful response: "Yes, you could game that incentive. But understanding this helps us design better systems—and recognize when WE might accidentally reward the wrong thing. It's a tool for improvement, not exploitation."
🔬 If you want to go deeper:
- Study Goodhart's Law and Campbell's Law
- Explore historical policy failures
- Research incentive design in organizations
Key concepts (for adults): Perverse incentives, cobra effect, Goodhart's Law, Campbell's Law, unintended consequences, gaming metrics, mechanism design.